using UnityEngine;

// IntGameEvent
// Scripts can register functions with the the IntGameEvent asset
// Scripts can call the IntGameEvent's Raise() method

// The CreateAssetMenu attribute allows us to create scriptable object assets in the editor
// In the Editor: Right Click > Create > ScriptableObjects > Events > IntGameEvent
[CreateAssetMenu(fileName = "New IntGameEvent", menuName = "ScriptableObjects/Events/IntGameEvent")]
public class IntGameEvent : GameEventWithOneArgument<int>
{

}
