5. Game Design
Taken from https://learn.unity.com/tutorial/introduction-to-real-time-3d-experience-design
5.1. Design Process
Note
Here is a template you can use to help outline
Identify a problem or define an idea
“I want to make it easier for my architect client to visualize their design in 3D, which is not well-addressed by the solutions they’re currently trying.”
“We want to create a multiplayer tactical RPG.”
Do market research
Identify the constraints facing similar products
Understand what makes your vvalue proposition unique from other products.
Create user personas and define use cases.
An example persona has a background, motivations, goals, frustrations, and favorite games.
Design your game with your target personas in mind
Refine and clarify your goals
Preliminary designs
Creating example designs and evaluating them against the team and your personas
Refine the design or move in a new direction, and then repeat the example design process again
Create Prototype(s)
Evaluate prototypes against target personas and game design requirements
Get user feedback from internal or external sources. (See User Testing and Feedback).
# Iterative design and development
After prototype is signed off and the production statge is underway the iterative cycle begins
Design, build, test, evaluate, refine the design.
5.2. Game Design Process Template
Filling out this template can help organize your thoughts throughout the game design process.