4. User Testing and Feedback
Taken from https://learn.unity.com/tutorial/introduction-to-user-feedback
4.1. Goal
Understand how to improve the experience you are creating.
4.2. When to Conduct User Testing
Should be embedded throughout the phases of production (see Game Production Cycle).
4.3. What Can Go Wrong
If you do not conduct user testing and get feedback often, you may receive feedback late in production that requires massive changes that may require time and resources you do not have.
4.4. Phases of User Testing
Define the objectives.
Plan the session.
Facilitate the session.
Evaluate the results.
4.5. User Testing and Feedback Template
User Testing and Feedback Template
Filling out this template can assist you with:
Defining your testing objectives
Coming up with questions for users
Planning your test session
Conducting your test session
Evaluating and acting on user feedback.