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Game Architecture
Contents:
Accessibility
Color Blindness
Simulating Color Blindness In Unity (URP)
Quickstart
Build Your Color Lookup Textures From Scratch
Information Transfer
Overview
Transfer Information Between Game Objects
Transfer Information Between Scenes
Transfer Information Between Sessions
Events
What Are Events For?
Event Architecture: Action Events
Event Architecture: Unity Events
Event Architecture: Scriptable Objects
Event Architecture: Scriptable Objects V2
Event Architecture: Scriptable Objects V3
States
Overview
State Example: Rock Paper Scissors
Scriptable Object Variables
Managing Collections of Game Objects
Object Pooling
Runtime Sets
Scriptable Object Utilities
What Are Scriptable Object Utilities For?
Scene Management Utilities
Audio
Managing Audio With Scriptable Objects
Player Input System
Using the Unity Input System Package
Scriptable Object Input Events
Scriptable Object Input Events V2
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UI Architecture: Element Based System
UI Organization Through Prefab Variants
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